Vault Meat Mod Fallout 4
Mariofan15 wrote: Kinda want to use this but at the same time,it'll feel awkward as hell to use because my character is male. Amig186 wrote: So make a female one. First world problems. Mariofan15 wrote: Someone is an ass.
Spencman2000 wrote: Someone just likes to complain.^ RandomTestGuy wrote: just think of her as a female companion. Female characters use the default vault boy so why should this be a problem with a male character? BigCman123 wrote: I am considering making a Vault Boy Stats screen similar to the Vault Meat one.It would be awesome to have a femboi (feminine but without tits, maybe a more masculine hair cut) version of this! Is that what you meant @BigCman123?.
Was hesitant to use this mod with Darn + Cell but it turns out it works?Here's my load order for anyone curious to get it working with Cell HUDDarnified UIVault Meat Mod (Vault Girl Stats Screen) NVCell HUDPitt Girl Stats NV - HUD FIXCell HUD and complete Vault Girl Interface CompatibilityNote: Without 'Cell HUD and complete Vault Girl Interface Compatibility' my HUD would bring up a vault boy.Note2: Using Mod Organizer.Note3: Here's a pic of it workingNote4: Endorsed! Thanks bigCman123!Edit: Turns out original Pic Had Vault Girl icon to the Top Left Border of screen. Pvtcaboose wrote: I was Hoping you could do a weapon Icon for the Laser Musket Mod Using this image I tried to do it myself, but no matter what I do when it re-compresses the channel it shifts the tints so the background is visible as a paler green in game Did it myself, got it working right, if you want I'll give it to you so you can add it as an optional patch or something.You can upload it Glad you got it working. I'm actually making all the special and skills icons right now, and then I'll probably doing a bunch of armor and weapon icons (since they are similar just with different weapons and clothes).http://i.imgur.com/3SCZrfGl.jpg. Pvtcaboose wrote: I was Hoping you could do a weapon Icon for the Laser Musket Mod Using this image I tried to do it myself, but no matter what I do when it re-compresses the channel it shifts the tints so the background is visible as a paler green in game Did it myself, got it working right, if you want I'll give it to you so you can add it as an optional patch or something.
BigCman123 wrote: You can upload it Glad you got it working. I'm actually making all the special and skills icons right now, and then I'll probably doing a bunch of armor and weapon icons (since they are similar just with different weapons and clothes).Awesome! I am so looking forward to the expansion of this mod! So you're saying I should upload the icon as my own file and just list it as a patch and link to both mods in the description?. Pvtcaboose wrote: I was Hoping you could do a weapon Icon for the Laser Musket Mod Using this image I tried to do it myself, but no matter what I do when it re-compresses the channel it shifts the tints so the background is visible as a paler green in game Did it myself, got it working right, if you want I'll give it to you so you can add it as an optional patch or something. BigCman123 wrote: You can upload it Glad you got it working. I'm actually making all the special and skills icons right now, and then I'll probably doing a bunch of armor and weapon icons (since they are similar just with different weapons and clothes).wrote: Totally Awesome!
I am so looking forward to the expansion of this mod! So you're saying I should upload the icon as my own file and just list it as a patch and link to both mods in the description?Yep and credit Shadman for the image. Demonwrath wrote: Was hesitant to use this mod with Darn + Cell but it turns out it works?Here's my load order for anyone curious to get it working with Cell HUDDarnified UIVault Meat Mod (Vault Girl Stats Screen) NVCell HUDPitt Girl Stats NV - HUD FIXCell HUD and complete Vault Girl Interface CompatibilityNote: Without 'Cell HUD and complete Vault Girl Interface Compatibility' my HUD would bring up a vault boy.Note2: Using Mod Organizer.Note3: Here's a pic of it working Endorsed!
Thanks bigCman123!Edit: Turns out original Pic Had Vault Girl icon to the Top Left Border of screen. Demonwrath wrote: Was hesitant to use this mod with Darn + Cell but it turns out it works?Here's my load order for anyone curious to get it working with Cell HUDDarnified UIVault Meat Mod (Vault Girl Stats Screen) NVCell HUDPitt Girl Stats NV - HUD FIXCell HUD and complete Vault Girl Interface CompatibilityNote: Without 'Cell HUD and complete Vault Girl Interface Compatibility' my HUD would bring up a vault boy.Note2: Using Mod Organizer.Note3: Here's a pic of it working Endorsed! Thanks bigCman123!Edit: Turns out original Pic Had Vault Girl icon to the Top Left Border of screen. Firstly, thank you so much for this mod!I've got a slight problem with compatibility - specifically, the texture file for the Interface (at Textures/Interface/interfaceshared0.dds), which either overwrites or is overwritten by my Crosshair Mod.

I can either use one or the other, but not both, due to the Crosshair Mod being literally only that file.However, when I went to edit the.dds file in GIMP, it didn't turn out the way I thought it would, and instead threw everything interface section out of whack with pink squares and other assorted errors.Could you possibly link me to a tutorial that can help? I don't want to burden you with a request (you probably get enough 'MAKE THIS COMPATIBLE WITH YYYY MOD!' Demands, and I don't want to be that kind of person). The only tutorial I found was one from zzjay, and while it was helpful for general terminology, it didn't really tell me anything about editing a.dds file.Specifically, what I want to do is copy the crosshairs from the interfaceshared0.dds of the Crosshair Mod, and paste them over onto the interfaceshared0.dds of your wonderful mod.
It wouldn't get rid of any of your icons, which I love, and would allow me to use the crosshair I greatly prefer over the dismal canon crosshair.Thank you very much for this mod!. Xeno Major wrote: Firstly, thank you so much for this mod!I've got a slight problem with compatibility - specifically, the texture file for the Interface (at Textures/Interface/interfaceshared0.dds), which either overwrites or is overwritten by my Crosshair Mod. I can either use one or the other, but not both, due to the Crosshair Mod being literally only that file.However, when I went to edit the.dds file in GIMP, it didn't turn out the way I thought it would, and instead threw everything interface section out of whack with pink squares and other assorted errors.Could you possibly link me to a tutorial that can help? I don't want to burden you with a request (you probably get enough 'MAKE THIS COMPATIBLE WITH YYYY MOD!'
Demands, and I don't want to be that kind of person). The only tutorial I found was one from zzjay, and while it was helpful for general terminology, it didn't really tell me anything about editing a.dds file.Specifically, what I want to do is copy the crosshairs from the interfaceshared0.dds of the Crosshair Mod, and paste them over onto the interfaceshared0.dds of your wonderful mod. It wouldn't get rid of any of your icons, which I love, and would allow me to use the crosshair I greatly prefer over the dismal canon crosshair.Thank you very much for this mod!So you're going to need Photoshop, Gimp or some other similar program and a plugin that lets you modify DDS files.The think about the DDS files is that it has an Alpha layer that determines what part of the texture is visible or invisible. The white part of the alpha layer is visible, and the black is invisible. Also remember to save the file as a DDS or it won't work, and make sure your alpha layer lines up the way you want.Hope this helps.
Bethesda's post-apocalyptic RPG became the first game on Xbox One to utilize mods on console. Mods are a coup for Xbox One users who want to alter their game, and there are mods for practically everything. There are so many to go through, so it can be hard to know where to start.

We've compiled a comprehensive list of the most rewarding, interesting and weird mods available.Any mods requiring additional content and DLC will say so.You'll need to a make a Bethesda account to access the mods which you can do from within the game on your Xbox.Note: Achievements are disabled while mods are active.THE BIG ONE - Cheat Mode Ultimate Holotape Menu. This mod, while tiny in size, is freaking huge in terms of capability. Most people will probably look for this type of thing first. Offers all the standard things you might expect, God Mode, Unlimited Carry Weight, Infinite Ammo, Max Perk and S.P.E.C.I.A.L points. But it goes so much further than that: extra inventory slots, easy lockpicking and terminal access, add weapons (DLC if installed and base game), spawn enemies or settlers, add crafting materials.
AND SO MUCH MORE!This is the best place to start if you want to power your way through the game with little to stand in your way. It will always be in the top slot of your miscellaneous items menu, and the menu is accessed via your Pip-Boy and at any time. Perfect.The Unofficial Patch.
When someone speaks to you in the Commonwealth, you're given options of a couple of words for each dialogue choice. This mod stacks the dialogue options in full, so you can see in advance what your choices are and what the full response will be. This makes the dialogue options more in keeping with how they were in Fallout 3. The mod will also display the 'tone' of the choice, so if you're hoping to give a snappy response, it'll be clearly displayed with a 'tonal inflection' — no more accidental sarcastic responses to people you need to butter up.Green in the Commonwealth. Adds a boost of much-needed color to the Commonwealth environments. You could argue that after 200 years since the nuclear bombs dropped, at least some of the grass and leaves would probably have grown back in that time.The Commonwealth is bleak and desolate much of the time, and Green in the Commonwealth adds extra greenery textures; including flowers, lush bushes, and plants. This mod is aesthetic only but certainly does add a level of immensity that some felt was lacking before.Stronger Workshop Defensesadds a lot stronger defense items to your workshop menus, and the great thing is, it requires no additional perks.
If your survivor bases are suffering, you can throw down some insane turrets which will rip through any raiders that come knocking.Scrap EverythingIt's a little irritating when you're trying to build a settlement for survivors, and there are things that you can't remove to add one more desperately needed power generator. With you can remove almost everything. If you wanted to strip a settlement to the bare rock and build from the bottom upwards, you can.Beantown Interiors Project - Requires Far Harbor DLC. This gun does exactly what it says on the tin. It's a gun, that you can use to travel to otherwise unreachable areas.

Is there something hiding on top of that building? Whip out your, take aim and fire to instantly move to the target. Planning on picking a pocket? Use your gun to create a quick getaway. Being chased by a Randy Savage Deathclaw (see below)?
Use the gun for instant evasion! Or maybe you're over-encumbered and you've been looting the abandoned homes of the Commonwealth. Your pockets are full to bursting, and you just can't move. The gun solves this problem too!Dauntless - Submarine Player Home - Requires Far Harbor DLC. Oh my word, this mod is macabre.
If you want to inject a creepy and morbid vibe to your game, this mod adds a horror questline based on real cannibals and serial killers. Lurching off the standard quest path, this mod includes puzzles that will need the player to move things around and search for clues in a creepy basement. Companions are made to wait outside (the mod creator states this is because there isn't room for the player in amongst everything surrounding you) making this mod one of the eeriest and unsettling to play.
Fallout 4 Vault Meat Ui
And it's twisted to boot!Macho Claws. This power armor, inspired by the Big Daddies in Bioshock is totally kick-ass. It increases your carry weight, boosts your movement speed, and can even go underwater. Further to this, is has a cool lamp that comes in different colors to light up the depths. While there is one Power Armor set, it has different helmets that represent the different types of Daddies in Bioshock. It's a tank in human clothing.The Wild Wastelandwas a trait from Fallout New Vegas that made exploration a little more unpredictable. Remember the 'Indiana Jones Found Dead in a Refridgerator' moment from New Vegas?
That was down to The Wild Wasteland trait which brings random encounters and events, as well as odd items and easter eggs. This trait isn't in Fallout 4, but a mod has been made to emulate it.CROSSCybernetics. Bottles, bottles everywhere and not a drop to drink. This is a cool and interesting mod.
Fallout 4 Vault Meat Mod Xbox
The Commonwealth is stuffed with empty Nuka Cola bottles, and beyond scavenging them for glass materials, they're pretty useless. What if you could fill them back up with that life giving Nuka nectar? Now you can, with the! Drop it into one of your settlements, ensure it's powered sufficiently, and fill away.
Fallout 4 Vault Meat Mod Xbox One
The machine takes a bottle and a bottlecap and fills the bottle up with that sweet life giving liquid.Dark Husky DogmeatDogmeat again, I can't get enough of this pixellated pooch. This time, you can retexture him into a. The mod doesn't do anything else. It just gives him a fresh look!Real Nights with Real Lights.