Xerxes System Shock 2

Xerxes System Shock 2 5,9/10 4919 votes

SShock2.com - System Shock 2 Walkthroughv1.03.Appendices:.This is a walkthrough for the computer game System Shock 2, produced by Looking Glass Studios (which sadly died not long after the release of this excellent game). It is not the only walkthrough, there are in fact quite a few of them on the net, but this is the only one written entirely by me. Not that this might be of any significance to you, but I had a lot of fun writing it. Always read the general tips before you read the actual walkthrough.

Then, before you read the walkthrough, read the 'Main goal' and 'How' sections first.Conserve ammo, either sneak past or bash your opponents, especially early in the game.Always, always pick up any Audio logs you find. They contain clues and sometimes vital information such as passcodes. (For quick access, press 'U' to hear the last log you picked up, and press Backspace to quit playing it.).Check your map often. Use the minimap option to keep track of where you are.Read all signs.

The audio logs and emails will tell you where to go, the signs will tell you which way is what.Save often.Don't read any walkthroughs unless you absolutely need to, since they most certainly WILL give away secrets and ruin your game experience. (This goes for all games). When you're really really stuck, check your map, audio logs, notes. Leave the game for a while, get something else on your mind. When you've tried everything and you still are dead-stuck, think some more about what you haven't done.

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Then think some more. Go out into the real world, take a walk and think how much better graphics it has than any game so far. Look at a tree. Listen to some birds. Or if you live in a city, count the cars and list how many you can see of a given colour.

Go down to a cafe and have a cup of coffee (or some other beverage if you don't like coffee). Listen to some music you like. Dance like an idiot in your own room. If you have a special someone, give him/her a kiss. Go see a movie (but not 'Armageddon'). Watch the sky for at least ten minutes. Then, when you're relaxed, go back to the game and think some more of what you've missed.

And check your map, audio logs and notes again. Then think some more. If you're still absolutely dead-stuck, don't say I didn't warn you.

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I'm warning you. This is a warning. You're about to ruin the game. Now, let the spoilers begin.

This is the walkthrough.Note: since codes are such big spoilers but no walkthrough is complete without them, I decided to put them in 'spoiler boxes' like this one: 12345. Highlight the text to see it. If this for some reason doesn't work in your browser and you see the codes anyway, well, you are reading a walkthrough, don't blame me if you find spoilers.Note 2: I don't list all available goodies, only those that I myself find useful at that point in the game. I don't see much use for the umpteenth pistol in poor condition or the eleventeenth jammed shotgun when I have an assault rifle.Main goal: Blast off into space.How: Join the UNN.Goodies: Basketball,Detailed walkthrough (spoilers!):I feel like an idiot actually writing a walkthrough for something as simple as the introduction, but. There's a point to all this. Ok, here goes:Walk forward and listen to the speaker voice. Do like the voice says, and walk straight ahead to the GravShafts (blue tube-like thingies).

Step into the one on the right, with little bubbles travelling upwards. And here's the thing: once you get up, Don't walk right in to the recruitment center. Instead, walk up a bit, then turn around.is what you should see. You'd want to get to that red arrow. Walk up to and face the lower side of that arch-like thingy by the GravShafts. Walk right up to it and press and hold the spacebar. You should now be climbing the arch.

Continue to the top, and you'll see a basketball. Center it on your screen and right-click the mouse. You should now have picked up the basketball. If you failed, move closer to it, or possibly press S to crouch down.

Once you've got it, go down again and enter the recruitment center.I won't bother describing the training areas, but I strongly advise you to take basic training as well as the three branches of advanced training, or else you'll start the game all confused.After the advanced training, choose your career path. Marines focus mainly on weapons, Navy on tech (and some weapons), OSA on mind control.

Whichever you choose, that only defines your basic skills and most immediate career path, you can always acquire any skills you want while in the actual game (if you've got the Cyber Modules for it). Go ahead, pick one.Go back to the of this pageMain goal: Accumulate skills.How: Choose career paths.Detailed walkthrough (spoilers!):Walk until you get to choose between three doors. Depending on your choice, you'll acquire different skills. When you see the sign for 'Year 3', turn left and watch the robot dance. That's the most famous easter egg in the game.

All newbies at theforums say 'omigosh, did you see that robot dance?' , and all the old grumpy people say 'yeah, everybody says that, learn to search the forum before you post'.

Proof that we're idiots - No. 5 in a series of 38. When Quake II was thrown at us in a visceral fit of intestines and gore, everyone marvelled at the fact that you could simply 'duck' out of the way of incoming projectiles.

'Ooh,' we went as a missile flew over our heads and impacted on the wall behind us.An evolutionary moment in the developing history of first-person action games.Except that Looking Glass' seminal System Shock did this five years ago.This original, cyberpunk-inspired action/RPG was one of the truly great computer games of its time, and it seems amazing that it has taken so long for a sequel to appear.Getting back to the point, not only could you duck in System Shock, you could also lean around walls, lie down and crawl around on all fours. Meaning the game environment became one of total immersion, a kind that Quake-ers could only dream of. The recently announced sequel retains all these functions, utilising the advanced Dark engine seen recently in Thief. As SS2's lead designer Ken Levine says: 'It wouldn't be System Shock without them.' Another gaming holdover that System Shock 2 will reintroduce is the concept of taking an engine and applying proper role-playing elements to it.

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As Ken says: 'In today's game industry there is a lot of pressure to make games dumbed down, with slick visuals and nearly zero gameplay. We don't buy into that logic. The whole concept behind System Shock 2 is to take the engaging, complex gameplay of a fullblown RPG and bring it into an engine with technology for 1999, not 1989.' Thief provides proof that such a design philosophy is more than just empty words, and the concept of believable non-player character AI is to be used throughout the game. Security cameras will again play a large part in the design of the game, with your character having to manipulate their functions in the realms of cyberspace. Other hacking functions give you, access to the 'wandering monster' controls, lowering their respawning levels and the like.External locations are being eschewed by the designers, not on the grounds of technical limitations, but due to a sense of atmosphere. In this day and age, the average PC gaming enthusiast demands a lot from his software.

Gone are the days when a game's longevity could be measured by the number of 'screens' you could explore; nowadays we expect more depth for our money, more detail, more story, brilliant graphics and amazing sound. And that's without mentioning multiplayer.System Shock 2 is a fabulous example of a modern-day computer game. Like its prequel, System Shock (first released in 1994), System Shock 2 is an amalgamation of genres. Although the game's designers think of it as a 'hard-core' role-playing game, System Shock 2 is, in truth, a mixture of action and adventure, with serious RPG-related elements keeping the whole thing afloat. As a result of this effective melding of styles, it's one of the most detailed, engrossing, challenging and downright enjoyable 'serious' games ever made. Great InterfaceWithout beating around the bush (because there's so much to get through here), System Shock 2 is a sci-fi horror game presented in the first person.

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